Neptune's Pride Agent άλφα Edition di Alexander Nicolaou
Enhance NP Triton UI with intel.
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This is the alpha channel for Neptune's Pride Agent. It gets every working point release with minimal testing so it has the latest features but the ride may be bumpy. You might want to install both so you can disable this one if it isn't working and enable stable.
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This extension adds a HUD and reporting features to Neptune's Pride (Triton).
The HUD displays an arrival calculator for the first leg of all fleet movements, when you select a fleet. It also displays scanning range time in green when you select an enemy star if that enemy cannot already see your carrier, and in grey if that enemy can see your carrier.
[[Fleet Name]] text in messages now links to the fleet, so that when the message recipient clicks on the fleet you're referring to their map view is navigated to show it, the same way that [[Star Name]] or [[Player Number]] works in the unextended game. In addition, when you type [[#] into the message field, autocomplete shows you which player you have referenced to make it easy to avoid errors.
Much of the extension's capabilities is accessed through hotkeys, the help for which can be triggered by pressing '?' any time you're not in a message text field.
The hotkey '*' copies a summary of all the scanning data for stars you can see into your clipboard. You can then paste this into a message to share the scan info or any subset of it or any edit of it with another player.
You can also share scan data via API keys. The link text [[api:SOMEONES_KEY]] will translate into two links for the recipient, one that lets them view the game as the other player, and another that merges the other player's scan data into the current player's view.
If you type '^', a summary of all the scanning data for fleets that are in motion is put into your clipboard, ordered by ETA.
If you type '&', a summary of all fleet movements including crude battle predictions is placed on your clipboard, ordered by ETA. This isn't 100% accurate because fleets that arrive on the same tick are not merged together but it still gives a good sense of the outcomes of many situations.
If you type '%' all instances of relative times change to absolute times, making it easier to determine when a multi-hop fleet will arrive at a particular star, for example.
For more hotkeys check the online help.
---
This extension adds a HUD and reporting features to Neptune's Pride (Triton).
The HUD displays an arrival calculator for the first leg of all fleet movements, when you select a fleet. It also displays scanning range time in green when you select an enemy star if that enemy cannot already see your carrier, and in grey if that enemy can see your carrier.
[[Fleet Name]] text in messages now links to the fleet, so that when the message recipient clicks on the fleet you're referring to their map view is navigated to show it, the same way that [[Star Name]] or [[Player Number]] works in the unextended game. In addition, when you type [[#] into the message field, autocomplete shows you which player you have referenced to make it easy to avoid errors.
Much of the extension's capabilities is accessed through hotkeys, the help for which can be triggered by pressing '?' any time you're not in a message text field.
The hotkey '*' copies a summary of all the scanning data for stars you can see into your clipboard. You can then paste this into a message to share the scan info or any subset of it or any edit of it with another player.
You can also share scan data via API keys. The link text [[api:SOMEONES_KEY]] will translate into two links for the recipient, one that lets them view the game as the other player, and another that merges the other player's scan data into the current player's view.
If you type '^', a summary of all the scanning data for fleets that are in motion is put into your clipboard, ordered by ETA.
If you type '&', a summary of all fleet movements including crude battle predictions is placed on your clipboard, ordered by ETA. This isn't 100% accurate because fleets that arrive on the same tick are not merged together but it still gives a good sense of the outcomes of many situations.
If you type '%' all instances of relative times change to absolute times, making it easier to determine when a multi-hop fleet will arrive at a particular star, for example.
For more hotkeys check the online help.
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Questo componente aggiuntivo necessita di:
- Accedere ai dati utente di np.ironhelmet.com
- Accedere ai dati utente di np4.ironhelmet.com
Ulteriori informazioni
- Link componente aggiuntivo
- Versione
- 2.2.85
- Dimensione
- 223,86 kB
- Ultimo aggiornamento
- 2 mesi fa (22 nov 2024)
- Categorie correlate
- Licenza
- Solo GNU General Public License v3.0
- Cronologia versioni
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