Recensioni per Youtube VR
Youtube VR di jtank4
Recensione di Utente Firefox 16982346
Valutata 1 su 5
di Utente Firefox 16982346, 3 anni fa15 recensioni
- Valutata 5 su 5di guillaume0, 4 anni faThis is a great plug-in. I would really need it on Firefox mobile Android version: any plan for that ? (Not sure how to answer your review response properly in this review interface so I edited my previous review ;) would there be a way to reach you via PM, email... thank you)
Replica dello sviluppatore
pubblicato il 4 anni faThank you for the review, and I'm sorry, but the backend of this add-on doesn't support it. This page shows supported headsets (https://github.com/videojs/videojs-vr#oculus-rift-and-htc-vive-support), it looks like the only mobile headset supported is the Gear VR, which it states requires Samsung Internet, a different browser. I probably can't do anything to help you anyway, but would you care to share your use case just in case? (Which headset do you want to use, reasons for not using Youtube app) - Valutata 4 su 5di MinkOWar, 4 anni fa
- Valutata 5 su 5di chaloinfante01, 4 anni faFinally an open source alternative to the crappy Youtube VR Steam app. Many thanks to the developer!
- Valutata 5 su 5di T0biasCZe, 4 anni faIts little buggy, but still THOUSAND times better than the Youtube VR app thats on steam
could you please fix the problem that when you click on the addon on the addon bar, cursor doesnt do anything on the page until you refresh it ? - Valutata 5 su 5di Splamy, 4 anni faIt's kinda sad to say that this is the first and only extension/app I found that let me watch a 360video from youtube without to download or actually at all. The YoutubeVR app is trash and all other player I had couldn't map the youtube video layout correctly.
So if all else fails, try this app.
The only nuisance I currently have is that you can see the 'video-box' edges in VR as well as the video having a light bend where the box edges meet - Valutata 1 su 5di TimelordQ, 5 anni faTried using it with the Oculus Rift on a video I got to work first try with Gizmo VR, and it didn't work. Video didn't even come up in VR.
Replica dello sviluppatore
pubblicato il 4 anni faHi TimelordQ, In version 0.3.2 of this addon (just released) I use an entirely new method to display videos in VR that natively supports the Oculus API. Could you please give it another try and let me know how it works out? Besides that, do you have Oculus set to allow "Unknown Sources" in "General" settings? It's the same setting that allows you to play Steam games on an Oculus Rift, so if you are able to do that you should be set. Thank you. - Valutata 2 su 5di Blaznivy, 5 anni faI'd like to give this plugin more credit, but it doesn't appear to be working with the instructions provided. Once the "VR Goggles" icon has been clicked adjacent to the "Likes", this simply displays a "VR view" of the Youtube video on the desktop, nothing appears to happen in the HTC Vive headset. At this time, it does not appear to work with HTC Vive with the instructions provided.
Replica dello sviluppatore
pubblicato il 4 anni faHello Blaznivy, In version 0.3.2 of this addon (just released) I now use Videojs-vr in the backend, which as you can see here https://github.com/videojs/videojs-vr#oculus-rift-and-htc-vive-support supports the Vive. Could you please give this addon another try and let me know how it goes? I'd much appreciate it. - Valutata 1 su 5di Utente Firefox 15858870, 5 anni fa
- Valutata 4 su 5di Utente Firefox 14686027, 5 anni faThis is a wonderful add-on. The conversion from an equirectangular to plane image seems to be incorrect as we see angles in horizontal line. What conversion formula do you use?
12:01am 2020-02-28 UTC
Thank you for your reply.
If I understand correctly, you are using an equirectangular to cubemap conversion. While I check the blog article, could you share an example of source image and destination image of this conversion?Replica dello sviluppatore
pubblicato il 5 anni faHey! Thanks for rating the addon, I'm glad you're enjoying it. I don't use any conversion for equirectangular to plane, equirectangular footage just gets put on a spherical skybox so that's really easy. EAC (Equi angular cubemap) on the other hand is a proprietary Youtube format and as you noticed my formula doesn't quite work. This is my formula, which is awful: gl_FragColor = texture2D(src, vec2((2.0/pi*atan((vUV.x-0.5)*2.0)+0.5)/3.0+1.0/3.0, (2.0/pi*atan((vUV.y-0.5)*2.0)+0.5)/2.0+0.5)); It's based on the formula in this article: https://blog.google/products/google-vr/bringing-pixels-front-and-center-vr-video/ just before the end of the article. I did just find something called video-js that apparently has good support for EAC, when I have time, I'll see if I can utilize their formula or their player.
1:10 AM
Thursday, October 22, 2020
Coordinated Universal Time (UTC)
Hello again, sorry for the 8 month late reply. I just released a new version of this addon, 0.3.2, that now uses videojs-vr in the backend, an open source VR video player that can be found here https://github.com/videojs/videojs-vr
Videojs-vr seems to have about the same level of support for EAC as this addon used to, I don't find the lines any more or less noticeable. However, I thought I'd update you on this since you expressed interest in improving the algorithm. In case you're still interested, this commit (https://github.com/videojs/videojs-vr/pull/179/files) shows the location of the EAC code within videojs-vr, and also gives sample EAC videos. The code for this addon can also now be found on github (https://github.com/jtank4/Youtube-VR), however now all it does is include a videojs-vr player into the page. - Valutata 4 su 5di Tobi, 5 anni faWorks like a charm and is a fantastic alternative to the crappy Youtube VR application provided by google. But, like mentioned, it doesn't work with all 360 videos, so hopefully it will improve over time and will get maybe more features.
- Valutata 1 su 5di Utente Firefox 15240123, 5 anni fa
- Valutata 1 su 5di Utente Firefox 12785008, 5 anni fa